GEOFF'S MOVIE REVIEWS - New Reviews

(07.26) Lady in the Water 4.0 / 5
(05.21) Da Vinci Code, The 2.5 / 5
(05.06) United 93 5.0 / 5
(02.05) King Kong 3.5 / 5
(01.29) Syriana 4.0 / 5
(01.24) Walk the Line 4.0 / 5
(01.05) Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe 3.0 / 5
(01.02) Harry Potter and the Goblet of Fire 3.5 / 5
(12.30) Jarhead 3.5 / 5
(12.27) Wallace & Gromit in The Curse of the Were-Rabbit 3.5 / 5

New Comments

(12.05) randy: Polar Express, The
(12.02) Geoff: Polar Express, The
(07.27) Jen: Lady in the Water
(07.27) Justin: Lady in the Water
(07.12) Sarah: Da Vinci Code, The
(05.25) Chris: Da Vinci Code, The
(05.25) Acceler8: Da Vinci Code, The
(05.21) Mr Plow: Da Vinci Code, The
(05.11) Sarah: United 93
(05.11) Bread: United 93

Movie Reviews


Christmas Vacation

3.0 / 5
Posted by Geoff on Wednesday, December 25, 2002 at 11:02AM | Post a Comment

As nice as Christmas is, there are certain problems that always seem to pop up year after year to put little dents in the overall enjoyment of things (unruly relatives, troublesome Christmas lights, difficulties in the kitchen, etc.). I enjoyed the way National Lampoon's Christmas Vacation took a whole bunch of these sorts of problems and blew them up into disproportionately huge dilemmas. "Little" problems usually seem funnier that way.

Until last week, I had never seen this movie before, so it wasn't as great as others have made it out to be (seems to me that the enjoyment of Christmas movies and television shows has a lot to do with nostalgia). Still, it was pretty funny, I definitely enjoyed it, and I'd look forward to watching it again next Christmas.

Comments: 6

#1 - Posted by Karcy on February 1, 2012 7:57 PM:

In awe of that aswner! Really cool!

#2 - Posted by Karcy on February 1, 2012 8:00 PM:

In awe of that aswner! Really cool!

#3 - Posted by Ujicha on February 4, 2012 11:34 PM:

at the end, I think the “drawing me in” idea would work betetr if the rest of the game was as coherent as that one level. The airport level feels like it makes sense in the context of another game, one where the cutscenes weren’t just filler while the game loads, and one where I could keep track of who I was throughout.The idea of putting me in the shoes of an american special forces dude who’s infiltrated a Russian cell kinda lost its relevancy when I have no idea what character I’m playing from level to level, when he never speaks, and when I’m unclear — multiple times — whether or not he has been shot in the head and killed at the end of a level.I’ve played the game for several hours now, and all I remember is that there’s a guy named Rodriguez and another guy and maybe a third guy, and I swap between them occasionally. Some, most, or none of them are now dead. In terms of storytelling, that’s pretty grim.The airport level is indeed new, well-done, and a great piece of game design — it makes you think about morals and pushes storytelling boundaries in FPS games, etc. But for that very same reason, I think a lot of its criticism is deserved, because nothing else in the game stands up to it, contextualizes it, or justifies it on anywhere near the ‘artistic’ level that one mission goes for, and ends up undercutting whatever it tried to achieve.

#4 - Posted by Ujicha on February 4, 2012 11:34 PM:

at the end, I think the “drawing me in” idea would work betetr if the rest of the game was as coherent as that one level. The airport level feels like it makes sense in the context of another game, one where the cutscenes weren’t just filler while the game loads, and one where I could keep track of who I was throughout.The idea of putting me in the shoes of an american special forces dude who’s infiltrated a Russian cell kinda lost its relevancy when I have no idea what character I’m playing from level to level, when he never speaks, and when I’m unclear — multiple times — whether or not he has been shot in the head and killed at the end of a level.I’ve played the game for several hours now, and all I remember is that there’s a guy named Rodriguez and another guy and maybe a third guy, and I swap between them occasionally. Some, most, or none of them are now dead. In terms of storytelling, that’s pretty grim.The airport level is indeed new, well-done, and a great piece of game design — it makes you think about morals and pushes storytelling boundaries in FPS games, etc. But for that very same reason, I think a lot of its criticism is deserved, because nothing else in the game stands up to it, contextualizes it, or justifies it on anywhere near the ‘artistic’ level that one mission goes for, and ends up undercutting whatever it tried to achieve.

#5 - Posted by sfckzwjjg on February 5, 2012 6:41 AM:

al87Xk rvdmixffjscj

#6 - Posted by uwwbujuhhcd on February 10, 2012 6:09 AM:

33zQoq jlipqwkwaqxp

Post a Comment

Remember info?